
The Haunts of Chaddesden Moor



BACKGROUND TO THE GAME
Chaddesden Moor is a real-world location; once an open moorland, now a green space boundaried by a modern housing estate. Using topographical data from the site, the moor is transported into a free-roam videogame environment and transformed within the Unreal Engine to create a surrealist open landscape. The moor becomes the setting for a collection of poetry films that draw from personal memories of place, each presented within a building or landscape that represent the location and themes.
A downloadable version of the game is available at the end of this walkthrough journey.
VIRTUAL PLACE ENGAGEMENT
The Haunts of Chaddesden Moor uses worldbuilding as a means to examine and deepen connection to place – both real and imagined – and offers an opportunity for the audience to participate as an active explorer in their own creative journey. The gamification of the interactive experience adds a level of immersivity, whereby objects within the videogame are referenced within the poetry films and the overarching story. The freedom to roam around the open world provides a virtual means of place engagement, inviting further creative response from participants as the conclusion of the journey, and the beginning of another.
EXPLORE THE COLLECTION
Follow the arrows to navigate around each part of the game. Each location has a map, a background to the poetry film, and a walkthrough presentation of each film in situ.

